by the Codermind team. |
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August 1 2006.
Crytek were at Siggraph this year to detail some of the new techniques they've imagined for their new game Crysis. It was an interesting session with a lots of useful tidbits that we're sure to see appear in more engines in the following months and years.
Read on with our next article on Atmospheric effects in the Cry engine.






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