Trip report from Siggraph 2006 : Crytek presentation

realistic rendering of atmospheric effects in cry engine 2.0

August 1 2006.


Crytek were at Siggraph this year to detail some of the new techniques they've imagined for their new game Crysis. It was an interesting session with a lots of useful tidbits that we're sure to see appear in more engines in the following months and years.

Read on with our next article on Atmospheric effects in the Cry engine.

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