Real time rendering, Third edition : the new and improved

Real time rendering third edition cover

August 19 2008.


The new and improved Real time rendering book has just been released (around Siggraph time). Please see how it can benefit you after the jump.

Real time rendering the second edition has long been held (by us and a few other people) as the reference for beginners or more advanced programmers that want to learn everything that needs to be known about real time and graphics hardware.

Probably the only drawback of recommending this book now, was that the second edition was not being updated with the latest hardware features (programmability taking all of us by storm) even if most of the ideas presented at the time are still in active use. But that is solved today with this new third edition that comes with his long list of improvements.

What to expect from this new edition ?

  • Case studies from the XBox360 GPU, PS3 RSX, Mali 200 and future hardware
  • A primer on graphics pipeline, performance investigation and optimization technique
  • Survey on collision detection techniques and acceleration structures, as well as linear algebra refresh
  • Texturing, shading, lighting, shadowing, antialiasing, high dynamic range, and much more

Basically if you're interested in a website such as In a coder's mind then that book is probably for you !


Where to order :

Real-Time Rendering, Third Edition


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