Our render is now correct thanks to our visibility algorithm, but it definitely lacks polish. How can we improve the quality ? First we should have one terrain element covering one pixel or less horizontally (we don't have that fine grain for vertical resolution because it's hard to determine beforehand how it will be expanded on the screen). Then we can use supersampling and use a better sky model, I'll detail those below.

This is the third part of the Voxel terrain engine article. It follows the second part called Voxel terrain - Visibility, occlusion.

Comments

I liked your site.

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code>
  • Lines and paragraphs break automatically.

More information about formatting options

Partner websites : LEGREG | GRAPHICS | GRAPHISME | PHOTOGRAPHY | OUT OF MY MIND | ANIMATION MENTOR | GREEN LIVING | VOXEL | RAY TRACING | GUENARDI | Add this page rank counter to your page.