Technical articles

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This is the list of all the articles that are hosted on codermind.com. Make sure to visit our Answers and Resources section also.

The GPU series


Depth buffer - The gritty details.

The Voxel series


A two part article serie that describes how to do a voxel terrain engine in C++.

Voxel terrain engine - Building the terrain

Voxel terrain engine - Visibility, occlusion

Voxel terrain engine - Beautification features

Voxel terrain engine - Conclusion, source code and future work

The Raytracer series


Exploring the implementation of a basic raytracer in C++, via a very detailed tutorial.

A raytracer in C++ - What is ray tracing ? (Introduction)

A raytracer in C++ - First rays, spheres and lights.

A raytracer in C++ - Phong, Blinn, supersampling, sRGB and exposure

A raytracer in C++ - Procedural textures, Perlin, bump mapping, cube environment map

A raytracer in C++ - Depth of field, Fresnel, blobs

Special reports


Reports of events from a technical point of view.

Siggraph 2006 : Atmospheric effects in the Cry engine.

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